With any move I made, there were two penalties: (1) the AI smarted up against that move, and could more easily counter it in future, or (2) your score lessened for every subsequent hit you made with the same move. Nandrew: I had a rather different experience, to be honest. It didn’t particularly hurt much, but it landed 9/10 times, which is more than I can say for the rabbit kick. I mean, I consider games like Force Unleashed and even the original God of War, where the player was offered a fantastic amount of moves, but only one or two were ever really used.Ĭhippit: On that note, though, I did find the ‘trip+standing kick’ combo highly effective against all enemies. ![]() ![]() I used every trick in the book to fight my enemies, which is in stark contrast to the cardinal sin that’s committed by almost any other fighter out there: allowing players to play repetitively. The strongest point, in my opinion: move balance. But that aside, I really like the system. It all breaks down when more than one enemy gets involved in Lugaru, which is why the game always splits up its enemies (or gives you a way to split them up). I mean, sure, it’s not realistic to be able to maul an entire horde of enemies and send them sprawling, but it sure as hell is fun. Which puts a lot of mainstream fighters into perspective, actually, since they tend to hold your hand with this sort of thing, sometimes to a ludicrous extent.Ĭhippit: This makes the combat system weak in anything except 1-on-1 fights, though. My, my, such exotic concepts! I mean, it’s all very well and good to press SHIFTSHIFTSHIFTSHIFTSHIFT but if you’re just spamming, and not CONCENTRATING, the game immediately figures it out and punishes you. Nandrew: Yeah, it required stuff like “timing your moves correctly” and “analysing enemies”. You can’t just mash buttons and hope to win, because the AI will punish you. It’s more about how the enemies react to how the player fights I mean, it’s a common trait for games to just give enemies bucketloads of health so you can smack mindlessly away at them until they keel over spectacularly. Nandrew: Gah! To be fair, I’ve been spoiled by most mainstream fighters, where the AI collapses after you sneeze in the right direction.Ĭhippit: I think it’s not so much about the resilience of enemies, though. In fact, because Nandrew’s such a wuss, he had to play it on easy to finish it. For insane people.Ĭhippit: Because it’s brutal. Nandrew: Which brings us to the heart of Lugaru: it’s a third person brawler thing. Nandrew: I’ll never look at rabbits in the same way again.Ĭhippit: I never trusted the bastards anyway. In fact, it’s the only game I know of where you can have one cute bunny sneak up behind another cute bunny and MURDER it.
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